steamapirestartappifnecessary

2020年1月2日—Hiimgettingtheproblemwiththisgeneratederrormessage.SteamAPI_RestartAppifNecessary()hasbeentriggered.AbortingStartup.Anyhelp?#1.,SteamAPIRestartAppIfNecessaryisafunctionintheSteamworksAPIthatchecksifyourexecutablewaslaunchedthroughSteamandrelaunchesitthroughSteamif ...,2017年11月27日—InmySteamManagerscriptIhavethefollowing:if(SteamAPI.RestartAppIfNecessary((AppId_t)APPID))Applicati...

Age of Empires II

2020年1月2日 — Hi im getting the problem with this generated error message. SteamAPI_RestartAppifNecessary() has been triggered. Aborting Startup. Any help? #1.

SteamAPI RestartAppIfNecessary

SteamAPI RestartAppIfNecessary is a function in the Steamworks API that checks if your executable was launched through Steam and relaunches it through Steam if ...

SteamAPI.RestartAppIfNecessary() not working · Issue #197

2017年11月27日 — In my SteamManager script I have the following: if (SteamAPI.RestartAppIfNecessary((AppId_t)APPID)) Application.

SteamManager

SteamAPI.RestartAppIfNecessary() checks if the Steam client is running, and will start it if it's not. If it returns true it starts the Steam client if required ...

SteamManager.cs

... SteamAPI for use. // [DisallowMultipleComponent] public class SteamManager ... RestartAppIfNecessary(AppId_t.Invalid)) Application.Quit(); return ...

Steamworks API how to prevent Unity from launching ...

2021年12月23日 — I've got a problem in my code with SteamAPI.RestartAppIfNecessary - Steam App is loaded. I click play and API call thinks its not? Any ideas?

【問題】steam sdk 的串接問題(已解決)

2020年11月28日 — ... (SteamAPI.RestartAppIfNecessary((AppId_t)1488250)) 可是我執行遊戲後,會出現以下錯誤訊息[Steamworks.NET] SteamAPI_Init() failed. Refer to ...

使用Steamwork.Net 接入Steam一点心得原创

2022年6月2日 — 须知SteamAPI_Init SteamAPI.RestartAppIfNecessary() steam_appid.txt 1.下载,初始化。 链接(需梯子):SteamWorks.NET 使用说明按以下步骤操作 ...

如何使用Steamworks.NET 原创

2020年8月24日 — 4. Open the steam_appid.txt which now resides in the root of your Unity project and replace 480 with your own AppId.