steamapirestartappifnecessary

2020年8月24日—4.Openthesteam_appid.txtwhichnowresidesintherootofyourUnityprojectandreplace480withyourownAppId.,2022年6月2日—须知SteamAPI_InitSteamAPI.RestartAppIfNecessary()steam_appid.txt1.下载,初始化。链接(需梯子):SteamWorks.NET使用说明按以下步骤操作 ...,2020年11月28日—...(SteamAPI.RestartAppIfNecessary((AppId_t)1488250))可是我執行遊戲後,會出現以下錯誤訊息[Steamworks.NET]SteamAPI_Init()f...

如何使用Steamworks.NET 原创

2020年8月24日 — 4. Open the steam_appid.txt which now resides in the root of your Unity project and replace 480 with your own AppId.

使用Steamwork.Net 接入Steam一点心得原创

2022年6月2日 — 须知SteamAPI_Init SteamAPI.RestartAppIfNecessary() steam_appid.txt 1.下载,初始化。 链接(需梯子):SteamWorks.NET 使用说明按以下步骤操作 ...

【問題】steam sdk 的串接問題(已解決)

2020年11月28日 — ... (SteamAPI.RestartAppIfNecessary((AppId_t)1488250)) 可是我執行遊戲後,會出現以下錯誤訊息[Steamworks.NET] SteamAPI_Init() failed. Refer to ...

Steamworks API how to prevent Unity from launching ...

2021年12月23日 — I've got a problem in my code with SteamAPI.RestartAppIfNecessary - Steam App is loaded. I click play and API call thinks its not? Any ideas?

SteamAPI.RestartAppIfNecessary() not working · Issue #197

2017年11月27日 — In my SteamManager script I have the following: if (SteamAPI.RestartAppIfNecessary((AppId_t)APPID)) Application.

SteamManager.cs

... SteamAPI for use. // [DisallowMultipleComponent] public class SteamManager ... RestartAppIfNecessary(AppId_t.Invalid)) Application.Quit(); return ...

SteamAPI RestartAppIfNecessary

SteamAPI RestartAppIfNecessary is a function in the Steamworks API that checks if your executable was launched through Steam and relaunches it through Steam if ...

Age of Empires II

2020年1月2日 — Hi im getting the problem with this generated error message. SteamAPI_RestartAppifNecessary() has been triggered. Aborting Startup. Any help? #1.

SteamManager

SteamAPI.RestartAppIfNecessary() checks if the Steam client is running, and will start it if it's not. If it returns true it starts the Steam client if required ...